Earlier this month, AMD offered us the chance to preview FidelityFX Super Resolution (FSR) 2.0, courtesy of the game Deathloop. Deathloop is currently the only title to support both versions of FSR as ...
AMD's new FidelityFX feature is now available. The spatial upscaler can help boost performance at 4K with only small quality dips, but there are tradeoffs below that point. Share on Facebook (opens in ...
An early AMD FidelityFX Super Resolution 4.1 runtime library has reportedly leaked online, and the enthusiast crowd is already stress-testing it for any visible changes versus current FSR 4 builds.
AMD on Thursday introduced AMD FidelityFX Super Resolution 3.1 (FSR 3.1), an improved version of its FSR3 frame-boosting gaming technology that AMD said will be available in 40 games, both available ...
CD Projekt Red released a new update for Cyberpunk 2077, finally delivering long-awaited frame generation and AMD FidelityFX Super Resolution 3 support. CD Projekt Red has released a new patch for ...
Today at the Games Developers Conference, AMD unveiled the latest version of its FidelityFX Super Resolution 3.1 technology which has been used in an ever growing list of games. FSR 3.1 has been ...
Citing devices like the ASUS ROG Ally and Lenovo Legion GO, Jack Huynh states that battery life is the number one priority for AMD's graphics teams and Radeon group. "I need to play a Black Myth: ...
TL;DR: AMD's FidelityFX SDK 2.0 introduces FSR 4, an AI-driven upscaling technology exclusive to RDNA 4 GPUs, offering significant image quality improvements and Unreal Engine 5 integration. AMD is ...
AMD finally shared technical specifications and pricing for its latest RDNA 4-based Radeon RX 9070 series GPUs. After a rather dull announcement at this year’s Consumer Electronics Show (CES), the ...
KitGuru was recently able to sit down with Frank Azor, Chief Architect of Gaming Solutions at AMD. In a wide-ranging discussion, we spoke about the unique position amd is in as both a cpu and gpu ...
AMD's FidelityFX Super Resolution (FSR) has been through a lot of iterations. The first major version was a straightforward spatial upscaler that produced unsatisfactory results unless the render ...
When NVIDIA and AMD launched their most recent graphics cards, they both came with features only available with the latest hardware. In NVIDIA's case, that meant that DLSS 4's Multi Frame Generation ...