The first step to designing a character is to understand its purpose in the application or scene. For example, if this character is to be created for a first-person training program, you may only need ...
When there are collaborations between properties or crossover merchandise appears, there can be varying degrees of success. Sometimes one brand or character isn’t well-represented. It could be ...
Capcom’s Seth Killian has talked up the benefits of 3D character models over traditional 2D sprites, citing increased audience and expedited development. "I definitely think it’s been a benefit in so ...
In a blog post today, Blizzard Entertainment revealed the first iteration of its new Human Female World of Warcraft character model design. As you can see, the graphical upgrades are obvious. But ...
As translated by Siliconera, Square Enix’s post explained, “Barret carries a lot of bulky equipment around his waist, so we had to fine-tune his poses to make sure he looks well-built and not gassy.
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