When designing formative assessments, instructors need to think about aligning the assessed knowledge and skills, as well the assessment format itself, with desired learning outcomes and with the ...
Outcomes can be at the university, program or course level. Learning outcomes may be defined as the change in a student’s knowledge or skills as a result of the student’s experience(s). The focus of ...
One of the most robust backward design models developed for higher education is L. Dee Fink’s integrated course design. Fink outlines a streamlined process for designing academic courses, divided into ...
Optional support works: University of Cologne research shows voluntary learning aids are used most by students with lower prior knowledge, helping tailor support to individual needs. SEL boosts ...
This website provides a collection of sample learning objectives across various disciplines, serving as a practical resource for educators seeking inspiration and guidance in creating clear and ...
Learning outcomes and objectives are the fundamental elements of most well-designed courses. Well-conceived outcomes and objectives serve as guideposts to help instructors work through the design of a ...
Creating a course map is like planning a road trip—you start with your destination (learning outcomes) and chart the best route to get there (instruction, activities, and assessments). A ...
Students learn best when they feel safe, supported and inspired by their surroundings. Classroom design can profoundly influence how students experience and interact with the world. Here are four tips ...
Schools should provide a window through which all students can see the future they want for themselves. Students arrive in the classroom with a diverse range of needs, and helping them succeed isn’t ...
David Rose and Anne Meyer, developers of Universal Design for Learning, assert that there is no such thing as an "average learner." No two students have the same abilities, challenges or preferences, ...
There are many designs for learning activities. Some are fairly common, such as labs, studios, and group problem-solving. Others might include complex tasks or specialized materials. You may want to ...