so you're a console game developer. you can choose between directX (I assume the 360 and the original xbox used this) and opengl. with dx, it's easy to port the game between PC and Xbox. your other ...
Seems like Microsoft still want to use their proprietary Direct X instead of any form of open standard to lock in customers to their platform and make porting harder for game devs. Same goes for Apple ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
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