The SEGA Genesis (aka Mega Drive) was launched at the tail end of the 1980s, bringing a new level of performance to the console world. At the time, 2D graphics ruled the roost, outside a few niche ...
As CPUs and GPUs continue to get more powerful with each new generation, the push for ever more realistic graphics in blockbuster games shows no signs of slowing down. Today's best-looking titles ...
Robbie has been an avid gamer for well over 20 years. During that time, he's watched countless franchises rise and fall. He's a big RPG fan but dabbles in a little bit of everything. Writing about ...
Yamaha was a developer of video display controllers or processors (VDP) in the late 1980s. The company made IBM-compatible CGA display controllers, including the YGY603. The company also made the ...
Digital twins rose to attention in recent years, promising to transform the world using digital software models that replicate activity of varied objects and systems. Momentum is growing further as ...
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear ...
Nvidia unveiled a new version of its graphics technology called DLSS 5 during the company’s keynote presentation at the GTC conference. The system combines ...
The system combines a text-to-3D model and text-to-textures system, so not only can it AI-dream-up a 3D model of whatever you ask it to, but the final 3D model even has a detailed surface. Think of ...
Today we’re going to discuss how 3D graphics are created and rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D ...
Plenty of our childhoods had at least one math teacher who made the (ultimately erroneous) claim that we needed to learn to do math because we wouldn’t always have a calculator in our pockets. While ...