Westworld is, in many ways, a giant game. The Man in Black plays it as such, for example. The park itself is an open-ended simulation of sorts, with various narratives dynamically produced. Rather ...
Narrative-driven games is a hot trend in mobile gaming, and Gamebook chief business development officer Nico Nowarra has a few tips from the team's own experience in the interactive fiction space.
It’s 2017, and conversational interfaces (people talking with machines the same way they talk to other people) are everywhere. Siri has become a household name. Taco Bell lets you order tacos over ...
In my review of Get Lamp, the documentary about text adventures, I mentioned that the original Infocom employees believed the market for these games could exist for hundreds of years. After all, the ...
TaleSpinner is "a publisher and development system for original works of interactive fiction," or what many of us might call text-based adventure games (though, yes, I'm aware the categorisation is a ...
*That's an interesting set of questions if you consider AI to be feasible. Which I don't. *Of course, if people can pretend that climate change doesn't exist, they might just as easily pretend that AI ...
NN: A design fiction project aims to materialize this object and, along with it, the symptoms of the consequences of its presence around us. For instance, if we make it real as a prototype, or we show ...
When he was a young man, the English video-game designer Peter Molyneux programmed a pixel to slide across the screen of his Acorn Atom computer. He described the thrill as being “as close to sexual ...
Zork Classics: Interactive Fiction is a compilation of nine Infocom text adventures set in the Zork universe. Games in the compilation: – Zork I: The Great Underground Empire – Zork II: The Wizard of ...