In a new game created by a RIT student, players must navigate paranoia and loneliness in order to make it off an isolated ship alive. In the horror game, players are traveling the desolate Arctic ...
Apelab has developed a series of a Spatial Story platform on top of Unity in order to handle this type of gaze-triggered, interactive narrative. Emilie says that in some Unity scenes that there are ...
Panivox has launched RichCast, a new platform for interactive narrative experiences, into Early Access. Formed earlier this year, Panivox is the new studio from veteran game developers Philip and ...
Dashiell Reynaldo is a writer for Dualshockers and a college student studying game design. For years, he has sought ways to contribute to the current gaming zeitgeist with his writings, videos, and ...
Agency is perhaps the most important distinction between video games and any other form of entertainment. You have no control over how the characters fare in any book, TV or film, but in games, the ...
In my last XP – and I apologise if this column is starting to turn into a serialized ramble – I mentioned that video game narrative has long been on the wrong path by trying to emulate movie ...
The sheer number of storytelling improvements in video games really stood out in the 2010s, ranging from the incremental to the truly innovative, facilitating better — and sometimes altogether new — ...
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