Io Interactive, developer of Hitman, is switching gears for its next release. Mini Ninjas is a third-person action game set in mythological Japan. It's headed for both consoles and Nintendo's handheld ...
If you're new to IGN, I'll let you in on a little secret: I love Japan. Actually, this isn't so much a "secret" as it is "blatant fanboyism," but who's keeping track? Even though Mini Ninjas might not ...
Some people spend a lot of money on new supercars and then spend a further option customizing them for both looks and performance. The rest of us, though, can only hope to get our hands on an old ...
For those of you who played 2009's Mini Ninjas and thought, "If only I were able to directly control lil' Hiro with my own lithe ninja body," Square Enix and Side-kick Ltd. have just the thing. Mini ...
Mini Ninjas puts you in control of a coven of adorable assassins in feudal Japan. We find out more by speaking to one of the developers.
All the Latest Game Footage and Images from Mini Ninjas Mini Ninjas is a game that combines furious action with stealth and exploration for an experience that appeals to a wide audience across age ...
It’s time to break out your katanas— Mini Ninjas has landed on the Mac. IO interactive’s heroic tale of a troupe of “mini” ninjas saving the world from an evil samurai warlord is cute, immersive, and ...
Control Hiro using Kinect gestures and voice commands as he fights to save his master. Titles like Puyo Puyo Tetris and Street Fighter X Tekken prove that bringing two successful franchises together ...
Whether you're big or small, there's a lot to like about these little ninjas and their lengthy journey. Mini Ninjas is a decidedly different turn for developer IO Interactive, maker of the Hitman ...
Mini Ninjas comes from the developers that brought us Hitman and Kane and Lynch. Now with Mini Ninjas going in a different direction and targeting a new audience can it succeed where some of the other ...
Not too long ago, a videogame geared towards children would almost automatically mean it was nothing more than a superficial, paper thin experience for consumers, even though some of those games were ...