The latest update to the Oculus Integration for Unity adds the Quest’s controller-free hand-tracking to the editor. Facebook added experimental controller-free hand-tracking for Quest in December. It ...
In context: Oculus has been internally beta testing hand tracking for its wireless Quest headset. It also released an SDK to allow developers to play with the technology. Up until now, the feature was ...
After the feature was originally announced for a 2020 release, Oculus has announced that hand tracking will be available on the Quest headset later this week, removing the need for controllers. During ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and ...
The Oculus Quest is an extraordinary, standalone virtual reality device that needs no wires, no high-end gaming PCs and no wall-mounted tracking cameras. I'm a big fan of this zero-barrier-to-entry VR ...
Starting this week, the Oculus Quest VR headset becomes even more tantalizing by adding a feature we’ve never seen ship as a built-in option in a VR system: hand tracking. VR users will be able to put ...
You don't have to wait until 2020 to try Oculus Quest hand tracking, at least so long as you're willing to accept some limits. Oculus is trotting out the controller-free input method as an option in ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More When a company unexpectedly adds a major new feature to a device after ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
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