Unity has announced engine support for Meta's next-generation VR device, Meta VR Glasses (hereinafter VR Glasses), starting ...
OpenXR is the open standard API for AR/VR/MR, supported by the vast majority of the industry. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use ...
OpenXR is the open standard API for AR/VR/MR, supported by the vast majority of the industry. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use ...
The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique for reducing positional latency called ...
Unity announced day-one development support for Meta VR Glasses on. Unity 6.6 targets the device through OpenXR, and the glasses were announced at Meta Connect 2026 with a retail launch planned for ...
Unity says Meta VR Glasses will be supported in Unity 6.6 on day one, with existing Quest projects carrying over through OpenXR. For devs, that means familiar XR Interaction Toolkit, XR Hands, and ...
Unity (NYSE: U) announced engine support for Meta VR Glasses, a VR device unveiled at Meta Connect, with availability starting immediately ahead of the device's planned retail launch in ...
Godot, the open source game engine, has included basic OpenXR support for a number of years now, allowing developers to easily publish their apps across a variety of XR headsets. Now, Godot just an ...
Consumer-grade virtual reality (and, to a lesser extent, augmented reality) is only a few years old, but it’s already an extremely fragmented market. Wikipedia lists almost 30 distinct VR headsets ...