More hot virtual reality news, this time from the simmering brain-pot of one Garry Newman, who's busily updating Garry's Mod to support Microsoft's magic motion-tracking Kinect hardware. What that ...
Following on from the news that Garry’s Mod or GMod as it’s more widely known, would be receiving Microsoft Kinect support sometime in the early part of December. It’s now been revealed that the mods ...
Coming in at just under two weeks since we learned Garry's mod would be adding support of the Kinect the update is out to be tinkered with. Yes, you can now flail your limbs about and have your ...
GameSpot may get a commission from retail offers. Gamers will soon be able to control characters in Garry's Mod with nothing more than their limbs. Creator Garry Newman has announced a new patch for ...
Garry's Mod creator Garry Newman is updating his tool-set to support Kinect functionality, which will allow users to control the limbs of character models using Microsoft's motion device. The ...
John Boiles’ work getting Garry’s Mod to recognise Microsoft’s Kinect isn’t the most impressive video of its ilk we’ve seen. It is, however, the most entertaining. So many of the other ones are boring ...
Source Engine sandbox Garry's Mod has an adorably wonkiness to it, with every toy and machinima made in it coming out looking, well, quite a bit creepy and wrong. This dis-ease will soon grow even ...
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It has been revealed this week that Garry’s Mod, otherwise known as GMod, the sandbox physics game which is built on a modified Source engine, will soon be receiving Microsoft’s Kinect PC support. The ...
Garry's Mod is getting Kinect support, but it will remain, perhaps forever, not on the Xbox 360, GMod creator Garry Newman wrote in a video post demonstrating the new support. "I'm having way too much ...
Source Engine-powered Garry's Mod is a robust physics sandbox, commonly used for putting silly faces on familiar Half-Life characters. And on Thursday, there will be a new way of interacting with it: ...