Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
The games industry plays host to a colourful cast of diverse individuals, from artists and coders to narrative designers and studio heads. The skills to pull off these roles, however, are complex and ...
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Master the art of game level design
Level design is the invisible hand that guides a player’s journey, blending creativity, psychology, and technical skill to craft memorable gameplay. From platformers like Celeste to rhythm-based ...
All the Latest Game Footage and Images from Intuitive Level Design “Intuitive Level Design” is an interactive course designed for aspiring game developers. Find and activate commentary nodes scattered ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
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Why platformer level design matters for fun
Platformer level design is more than placing platforms and enemies — it’s about guiding players through challenges that teach, test, and reward. Good design uses pacing, player abilities, and visual ...
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