Shader Model 6.10 wants to make neural rendering a core DirectX feature, not just an NVIDIA trick, with a new unified matrix ...
A very well known graphics overclocker who went to work for AMD, Sami Mäkinen, has sent us some official comments on our “out of spec” 6850 samples story posted here. Sami works for AMD Tech PR these ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...
AMD says it's about to adopt a "brand-new rendering approach" when it comes to ray tracing, and specifically path tracing, in the latest games, thanks to a new dedicated hardware block in its next-gen ...
Microsoft has introduced Auto SR, an AI-enhanced upscaling tool built into Windows, alongside the public preview of DirectX Shader Model 6.10, which brings Ray Tracing 2.0 and improved GPU workload ...