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5:21
Arnold Tutorial - 3D Flakes in Maya (GPU)
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8 months ago
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The days of inconsistent explosions, clouds, and smoke across your 3D apps are officially numbered! 💥☁️ Academy Software Foundation, teaming up with Autodesk and SideFX, just announced **OpenPBR Volume**. This game-changing standard aims to bring crucial consistency to volumetric shading, promising seamless asset exchange between studios and renderers. Prepare for truly uniform visuals, no matter the software! A massive win for digital artists everywhere. #VFX #3DGraphics #OpenPBR #Autodesk #Si
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AWE XR
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Mim Visual on Instagram: "3DSMAX 2026 Futures. 3ds Max 2026 adopts OpenPBR as the default material and significantly improves performance for key modifiers. New modeling tools include spline vertex welding and 3-point rectangle creation. Animation workflows benefit from enhanced CAT/Biped stability, while rendering receives Arnold 5.8.0 and new OSL options. USD integration is strengthened with a Layer Editor. @mimviz.studio - online courses for 3D artists #render #renderlovers #3d #3dsmax #coron
1 year ago
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mimviz.studio
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